

The center rampart spawns identically every time. When walking from the gold blocks towards the ramparts, another (up to) 4 gold blocks spawn in the hallway up and to the right of the main bridge. At the end of the bridge away from the ramparts, 16 gold blocks can be found on top of a pillar. A damaged bridge goes out from the mouth, with a support pillar on the far side. The inside of the "mouth" consists of multiple levels of walkways surrounded by lava. The bridge consists of a large ruined rampart structure with a piglin face carved into it. Piglins, Piglin Brutes and Hoglins spawn frequently throughout.Īll bastion remnant structures found below are located in the folder:Ĭlient.jar/data/minecraft/structures/bastion Bridge These structures may be supported by ramparts that contain cave-like paths. Each type has its own set of structures that compose it. They can only generate in quadrants (368x368 block-sized areas) that do not contain another bastion remnant or a Nether Fortress.īastion remnants generate as four types of structures: bridges, hoglin stables, housing units, and treasure rooms. These structures are the only way to obtain the Pigstep music disc and the Snout banner pattern.īastion remnants can be found in all of the biomes in the Nether except basalt deltas however, they can extend into said biome. A Magma Cube spawner may generate in treasure rooms. Piglins spawn in this structure, as will Hoglins if a stable for them generates. They generate in The Nether, and in all biomes except Basalt Deltas. Mobs and entities Native Due to the nature of ancient hunts, the following mobs and entities do not spawn along the initial hallway.Bastion Remnants are large, castle-like generated structures that were added in the 1.16 - Nether Update. Gaps and pits are plentiful within gold rooms, careless rolling may lead heroes to fall off the traversable structure and take respawn damage. Heroes can easily become overwhelmed if the mobs that reside are particularly formidable with enchantments. The initial corridor provides a little area to battle the mobs that lurk within them. No more than ten gold chests can appear in a gold room at any given time. The top-left corner connects to a staircase with a supplies chest and an intractable button that extends the gated bridge and lowers the bridge barrier gates, providing a shortcut back to the hunt door. A hidden fancy chest can occasionally be located at the upper branch of the top-left corner.

The upper corners may contain one intractable ambush beacon or lever structure per corner that, after activation and overcoming a multi-part ambush, lowers the gates of a connected room containing a varying number of common chests, fancy chests, obsidian chests, regular gold chests, and large gold chests.

The hero walks along a narrow hallway, away from the Hunt Door of entry, that descends to a corner containing two to three regular or large gold chests and an acceding branch pathway leading to the upper corners. Within certain corners, ambushes may trigger.

Within the center of the room are one or two chests where heroes can obtain gold. The rooms mostly consist of one or a few bridges, hallways made of blackstone, with a few gold blocks are seen scattered around them. These areas always generate in different sizes within a rectangular layout, with a gated retracted bridge. A gold room is a small treasure-like room that is similar to the appearance of Bastion Remnants within the original game.
